Temple Tideguard
Defend five fleets with limited-ammunition turrets. Farms fund construction and reloads, but flooded rows earn nothing. Forecast damage before launching each fleet.
F farm · T2/T1/T0 turret volleys · outlined row = next flood
How to play & accessibility
Defend five fleets with limited-ammunition turrets. Farms fund construction and reloads, but flooded rows earn nothing. Forecast damage before launching each fleet. Turrets occupy two horizontal cells and fire 2 damage per volley. Each fleet consumes one volley from every loaded turret. Reload fills one turret to two volleys for 1 coin. Farms cost 2 and earn 2 unless flooded; base income is 2. Salvage a building for 1 coin. Tools are free to select; undo and restart recover failures.
Core gameplay runs locally. Published playtests include approved Google Analytics (G-FG52JBJRPS), which makes network requests.