AMMUNITION AGAINST THE TIDE / 0151

Temple Tideguard

Defend five fleets with limited-ammunition turrets. Farms fund construction and reloads, but flooded rows earn nothing. Forecast damage before launching each fleet.

Coins
Fleets
Temple HP

F farm · T2/T1/T0 turret volleys · outlined row = next flood

How to play & accessibility

Defend five fleets with limited-ammunition turrets. Farms fund construction and reloads, but flooded rows earn nothing. Forecast damage before launching each fleet. Turrets occupy two horizontal cells and fire 2 damage per volley. Each fleet consumes one volley from every loaded turret. Reload fills one turret to two volleys for 1 coin. Farms cost 2 and earn 2 unless flooded; base income is 2. Salvage a building for 1 coin. Tools are free to select; undo and restart recover failures.

Core gameplay runs locally. Published playtests include approved Google Analytics (G-FG52JBJRPS), which makes network requests.